Double click the earshot icon on your desktop to start <earshot>. Click the RUN button to begin a new composition.
AUDIO SPIKE on the left is a list of your audio files. That is, files from the NOIZE folder (inside the <earshot> folder) on the local hard disc (try adding your own files) and any sound files that <earshot> finds from the web.
To COMPOSE with <earshot>, double click on a file in the AUDIO
SPIKE (try also single clicking on a file and hitting a number between
1 and 9). It loads into the AUDIO FIELD as a rotating stick that can
be moved around the screen. Moving up and down changes volume, left
and right adjusts the pitch. Shift double clicking a sound file adds
it to the audio field muted so that you can adjust its position first
(press M to toggle the mute on a single sound).
To EXPLORE the web for sound files, type in a URL or keywords into the SOUNDPROBE window at the top of the screen. Hitting the return or SEARCH button starts the search, STOP button stops the search and PAUSE pauses the search at the location it has reached.
SOUNDPROBE continues to NAVIGATE through the web by following links between web sites. Any found sounds will be loaded onto the AUDIO SPIKE.
Keyboard commands for affecting sound will work on the most recently added sound if no sound has been selected. To select a sound, point at its rotating stick (the rotator has a lighter shade if selected). (NOTE: if you have been typing into the SOUNDPROBE you may need to click on the AUDIO SPIKE to prevent your keystrokes being inserted into the current URL.)
Hitting the S key spawns the default AUDIO FIELD GENERATOR (AFG) which will create its own compositions with the sounds in the AUDIO SPIKE. The AFG can also be configured to define your own compositions, using a normal text editor.
You can lock a sound so that it is not affected by the generator by
Youcan toggle the mute state of all sounds on the screen by pressing
Pressing RETURN on a selected sound moves the sound to the left channel,
subsequent presses toggle the sound from left to right. Combined with
shift double clicking sounds onto the screen and splitting the output
from your sound card into both sides of a DJ mixer means that you can
que up sounds on the left channel before dropping them into the mix
on the right.
Keyboard commands apply to the currently selected sound only (to select a sound, point at its rotating stick). If no sound is selected the commands affect the most recently added sound.
1-9 - to add a sound at that volume
0 - to delete the most recently added sound
DELETE - to delete the sound
SPACE - to rewind the sound to its start
R - to reverse the direction of the sound
M - to mute a sound
A - mute all sounds
P - to pause a sound
L - to loop/unloop a sound
C - to centre a sound in the audio field
F1 through to F12 - to control AFG (see seperate documentation)
S - to start default AFG (any key stops it)
E - lock a sound (exclude it from the generator)
RETURN - to start the search at this URL (only in the URL field)
RETURN - toggle a sound from left channel to right (only when list is
com-Q - quit to OS
Q - quit to start screen
ADDITIONAL NOTES FOR PLAYING <earshot>
QuickTime can use higher quality sound cards when they are available in your machine. Use the QuickTime control panel to select them and the QuickTime documentation for further details.
<earshot> can be configured to play MIDI files (tempo and volume controllable)
that it finds through an external synth module rather than the internal
GM compatible soft synth (QuickTime Musical Instruments) used by QuickTime.
Use the QuickTime control panel to configure this feature.
see the README.TXT file in the download for more playing tips and tricks.